CSOAI OS - Council Space

Measure. Record.

Feed a real-world scenario - data or text - into the AI-OS. Watch the multi-agent council deliberate live while your Council assistant narrates and speaks every step. This is the web preview of the immersive Unreal Engine 5 world; the full OS pixel-streams the same flow from UE5.

You are interacting with an AI system.

Scenario verdicts are written by the live Council chat endpoint (councilof.ai/api/gspc), a model prompted as the governance council. The Art 50(1) notice for this surface is registered here and being wired; until the component ships, this registry entry is the disclosure.

Disclosed under EU AI Act Article 50(1). Every surface and its classification

Governing AI, wherever you operate.·your region: EU AI Act, NIST AI RMF, ISO/IEC 42001·KB: offline·VWM: offline
council space - idle
gateway · untested
See it on the Council Globe →
You are interacting with an AI system.
The Council assistant will narrate here as your experiment runs.
Council Space · 5D layered view
Hive → C-space → J-space → flywheels → live data — the estate as a galaxy
zoom: ∞ · flywheels: 9

The metaphor: the Council estate is a galaxy. The HIVE is the central star — water, the pinned facts that ground everything. C-space orbits it — milk, the local deliberation the council does. J-space is the next shell — honey, the signed decisions in the D1 ledger. Each flywheel is its own planet, orbiting on its own radius; its phase shows where it sits in the water→milk→honey flow. The outer halo is the unbounded working memory — the infinite drawing.

So front-end and back-end sovereigns operate across all the data living, not frozen — the same way the flywheels keep running while the user looks at any layer. Click a planet, hover for its phase and last-run time, then jump to the J-space timeline below for the signed events it produced.

J-space · C-space · infinite timeline
The Moat, Visible — every event recorded in time
Upstream unavailable (fetch failed). The moat is not visible right now — this is rendered honestly, not simulated. The static 8-refutation story lives at /refutation-ledger.

Each event is a point on a log-scale line — the timeline zooms out as time expands, so the KB can hold an unbounded number of decision_records while the screen stays readable. Hover any event for context; click to feed it back into the scenario. Watch the live chain refresh as the council deliberates; see the static story at /refutation-ledger.

The Council Globe — one Council, one world — run a scenario to fly it
Open the full globe →
Roadmap to Unreal Engine 5. This Council Space runs natively in your browser today. The full immersive OS renders in UE5 and reaches you by pixel-stream, with the same Council voice loop and Layer 0 signing - you take control, it explains as it happens. Building in the open on GitHub; aligned across the M4 build line.