The AI governance OS
The game, the arena, the axes and the Council — all in one.
One surface for AI governance: watch governed agents live in a town, see models measured head-to-head, read the 15-slot grid (13 measured), and ask the Council — a deterministic answer, grounded in what the estate has actually measured.
Ask the Council to start. Progress stays in this browser.
The Council answers from what the estate has actually measured, and says "unmeasured" where it has not earned a number. It refuses rather than improvise.
Council Town
Our estate-branded open-world town where AI agent clans deliberate — the living exhibit in the Council OS Games arcade. Built on the open-source AI Town game shell (MIT), rebranded as Council Town with the estate's own identity.
The town client is deployed and playable. Its world (the agent simulation backend) switches on with one owner-only login — nothing is simulated or faked in the meantime.
The town UI renders live. The agent world starts once the Convex backend login is completed (one owner action) — then the clans walk, deliberate and get measured.
The Arena
Measured battles, deterministically graded — not preference votes. Each match is one provision and two models, replayed from a recorded trace; the verdict is a predicate, not an opinion.
13 governance axes
13 measured · 11 carry a confidence interval · measured on 2026-08-12. Only a MEASURED axis shows a number.
EU AI Act risk-tier classification
calibrated refusal on paired requests
Article 50 marking survival by validity
post-quantum status of a cryptographic assumption
MCP tool conformance
licence reasoning versus intended use
Machinery Reg self-evolving safety-function classification (PART_A / OUT_OF_SCOPE / NOT_SAFETY_FUNCTION)
care-cost (protect × help) under paired conduct scenarios
autonomous agent action authority (PROCEED / CONFIRM / REFUSE)
cross-detector watermark interoperability matrix
EU AI Act Article 5 prohibited-practice trip
multi-agent coordination safety
emotional & embodied safety (manipulation / disclosure / vulnerability)